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Kel-chan
All my dreams are memes, and all my memes are dreams...

Kelsey @Kel-chan

Joined on 3/6/11

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Comments

I'd say go for it with that 2D style frame-rate. I actually like it, and I think if you're more comfortable with something like that, it'll make you more productive in the long run. And you get +1,000,000 internets from me, because I've tried 3D animation a bunch of times and just can't do it.

I also enjoy the 2D style versus the 60 FPS. The 60 FPS looks too rushed (I do not mean that it looks like it was made hastily, but that at that fast a frame rate the characters move faster than Sonic on 3 types of cocaine and 2 types o ecstasy). At 60 FPS most of the action happens so fast it is hard to enjoy it ya know? That is one of the main reasons I enjoy your animations so much, the action is smooth and fluid, but not sluggish like a lot of other 3D work.

You deserve the 1000+ fans and many many more! There are so few great 3D artists out there and you are one of the best.

yah the 2Dish frame rate makes it easier to see the action I think

Kel I <3 your work! I agree with the new techniques and I think the sickest thing for a fight animation would be to mimic/customize signature fight moves like it's from a familiar video game (like a straight up copied Ryu jab). Have you seen RWBY? As cheesy as it is, the visual style is beautiful and something I'd love to see with your take on it. I've been dying to make a cg film where character development and dialogue is incredibly slow moving and the action sequences are very fast paced/move the plot forward a sh**load in a span of 5 seconds, but alas, I'll leave it to the pros! Congrats on the full on front page ad! I've been rooting for you for yearz :>

yah I try to do that- take existing fight moves from games and movies and knit things together in fight scenes. sometimes it works sometimes not so much but I noticed Monty did some of that in some of his animation...mostly the dead or alive stuff

Not sure if you've heard of the Dead Fantasy series. Your animated gif in the post made me think of it and I suggest you check it out if you haven't. Been a fan of your work for a couple years now. Came for the FLCL references in Galaxy Police Squad, stayed for the other 3D works. As far as 60FPS is concerned do what you want.

60 FPS for animation is definitely putting more work on yourself and your rendering pipeline than is worth it.

Typically, film (and animation) is shot at 24 fps, while video is shot at 29.97. To further complicate things, animation can fluctuate frame rate based on the action on screen. Anime even at times dips as low as 8 frames per second. The Hobbit movies got a lot of blowback from audiences for doubling up to 48 fps, which in the eyes of some viewers broke a lot of the effects by removing the subtle motion blur effect.

for a bit more on animation frame rates, I suggest checking out this video:
https://www.youtube.com/watch?v=5_MDprx3tOU

yah I'm sticking with 12 to 15. 60fps isn't worth it and is only good for doing mocap recorded animations.